# Function Carnival

Two years ago I taught 7th grade.  I wrote about how there was a disconnect between classwork grades and assessment grades and our class “town hall” type meeting to help me gain so understanding. (There’s a Disconnect). On of the biggest takeaways for me was how I helped students review for assessments.

This school year, I’ve been very intentional about selecting interactive games and activities as well as create study guides which encompass strategies and ideas we discussed as a class. We’ve played musical chairs, Kahoot, Quizizz, a math version of Heads Up and many other things. As we prepared for our Unit 6 Introduction to Functions assessment, I wanted to keep our review engaging but also fresh. So, in a bit of desperation, late on a Thursday night I reached out for help https://twitter.com/mrsjenisesexton/status/824811795839856640

To my dismay, I was left to figure this one out on my own. This is what I came up with:

Identifying Functions Fun House. Similar to a fun house at a carnival where there are multiple mirrors all around, this fun house held multiple tables showing relations. The tables had to be adjusted so that each would reflect a function. All red cards were the x values and the black cards were the y values.

A game of Clue. Students were given 10 different guess who statements. Based on the clues provided, they needed to identify the vocabulary word which matched the clues.

Graphing Memory Match mixed the concept of a memory or concentration game with matching graphs to appropriate stories. Side note: students made this activity better by deciding to place all of the graphs on one side and all stories on the other. It helped with the flow of the game.

Determining Rate of Change War. Using scenarios which compared rates of change, I created two stacks. One stacked is numbered while the other is lettered to avoid mixing the cards. The numbers and letters are ordered the same to ensure the scenarios matched one another. Students played in regular I Declare War fashion, the the card with the greater rate of change being the winner.

Students were required to work with a partner to compete against or collaborate with another partner pair. This allowed for continued support to build understanding of the concepts within our Function Carnival.